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Sunday, June 3, 2012

Brainstorming Ideas

Alright everyone. I know I promised some news in this post but I haven't anywhere since I last worked on my program last Wednesday. I do have some ideas for my game that I want to run by you people out there. First of all, I am thinking of making bosses for each battle zone that you have to defeat to get to the next zone. Also, what do guys think of giving the character helpers at strategic points within the game to help them along? I have been looking at some tutorials online for Java and they were talking about how to save the player's progress and I think I have figured out how to do that for C++. I'll keep you guys posted as to how that goes and my progress on the game. I have also been thinking about making a companion game to this one on Gamemaker. That one will be a platform game with a specific sequence of levels getting increasingly difficult as it progresses. I have had more experience with Gamemaker and I know my way around that program. I have higher hopes for the companion game and I can't wait to see how it turns out. See ya guys!

1 comment:

  1. I think adding the NPCs (non playable characters) to give hints is a great idea. If you aren't worried about file encryption you can use the cin/cout statements to write/read data files. Here's a link to get you started: http://www.cplusplus.com/doc/tutorial/files/

    Once you get the hang of file management you can try writing to binary files and encrypting your data for more security so it will be harder for players to hack.

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