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Sunday, June 3, 2012

Brainstorming Ideas

Alright everyone. I know I promised some news in this post but I haven't anywhere since I last worked on my program last Wednesday. I do have some ideas for my game that I want to run by you people out there. First of all, I am thinking of making bosses for each battle zone that you have to defeat to get to the next zone. Also, what do guys think of giving the character helpers at strategic points within the game to help them along? I have been looking at some tutorials online for Java and they were talking about how to save the player's progress and I think I have figured out how to do that for C++. I'll keep you guys posted as to how that goes and my progress on the game. I have also been thinking about making a companion game to this one on Gamemaker. That one will be a platform game with a specific sequence of levels getting increasingly difficult as it progresses. I have had more experience with Gamemaker and I know my way around that program. I have higher hopes for the companion game and I can't wait to see how it turns out. See ya guys!

Finally Getting Somewhere

Okay. Now I have made it so that you can travel to the Town Shop near your character's hometown without the game yelling "Operator Error" at you. Of course the only things you can buy there right now are ammo and a potion, but at least you can travel to two places instead of one. I am also working on the Albertosaurus sprite and I think it looks prettY good. Sadly, I cannot show you guys the sprite because my laptop is currently running a virus scan and I am posting this blog from my IPad where I cannot post pictures in JPEG format. This project is pretty time consuming and I have been busy with a big science project, so I haven't been able to do much work on this project too much. I hope to get farther on this project quicker because school ends this coming Friday and I will have more free time on my hands. Stay tuned for my next post to find out if I've made any progress.

Monday, May 21, 2012

Slowly, But Surely

Okay. I adapted my story-line so that now all my enemies are different types of dinosaurs, and not mutant animals. Also, I fixed the glitch where you could only type one word for your character's name. You can now type as many words as you want, as long as it is no more than 10,000 characters long (I needed to put some kind of word cap on so that the character's name doesn't crash the game). I still haven't completely fixed the problem with the extremely strong enemies, but I think I'm close to finding the line of code that is the problem (I  have over 380 lines of code and my game isn't even close to done. Yay C++). The bad guy is a dude named Morphio who controls the minds of his minions a.k.a the dinosaurs, to make them want to kill you. He is afraid that you are the only one who can defeat him (he's right). I'm working really hard on my game and I hope to make it a full-fledged game soon enough. Wish me luck!

Tuesday, May 15, 2012

Errors and Glitches

Ok everyone. I finally have one text battle scene done. My friend Jung was playing my game and he came across two glitches. Number 1: When the beginning screen, where you name your character, comes up you cannot use more than one word as a name. I need to fix that. Number 2: My only battle scene is where you are attacked by an enemy that is supposed to be weak, but is extremely strong. It is impossible to defeat it! My game is basically unbeatable at this time. I am currently trying to fix my battle scene so that you can beat the enemy and so that the enemy doesn't have such a high hp and attack power. Here is a sample of my code before I started working on it. Comment if you have any tips.